Some research for a Merchant and a potential PR specialist (for the ads):
We’re not sure if we’ll use any of those in the end, but I have to admit I’m specially fond of the Capitalist Corgi…
Which one(s) do you like ?
We have two different types of visitors to the manor: “victims”, and “hunters”.
Victims are basically food, and in a management game like MachiaVillain, it’s best if food doesn’t completely randomly drop by or not.
So we found a way for players to have a say in when and who drops by: advertisement !
The first step would be to build a printing press, and publish your own journal:
You can ask for random visitors (NB: the prices are also random we have to balance them), or attract certain type of victims if you have specific furniture.
For instance, you might want to attract geeks and their big braaaains if you have hungry zombis at home
If we can spend some extra time on it, we’d like to add the possibility to have custom ads, with pictures taken and text written by players.
We’re also considering other advertisement venue (road signs, more modern media), we’ll tell you more about them asap !
And if you don’t want to miss the Kickstarter campaign coming soon, you can join the mailing list !
Since our victims now leave some loot behind, and gold doesn’t just appear in the GUI anymore, there are shiny piles on the floor !
To avoid the manor turning into a cluttered mess, we have basic storage pallets, that can be gold specific:
But treasure chests can contain more gold than a slot on the pallet, and are more secure (and in a mansion full of evil creatures, random visitors and the occasional hunters, you might want to keep your funds safe).
The treasure chest has different states, it goes from empty, to half full, to awesomely bloated:
… we still have some adjustement to make IG ^^
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