Night/day cycle makes for a very soothing gif… (until you notice the weeping angel I guess).
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We liked the overall aesthetic of the game, but we felt it was a bit to “clean” for our theme.
So we have been changing the inking style for something a little more gritty, but still easily readable when zoomed out.
What do you think ?
In the Ludum Dare version of MachiaVillain (named The Villain’s Rules at the time), we had weirdly angled wall. Since the map was completely fixed, it wasn’t a problem:
But giving the player freedom over the mansion’s architecture required to use square tiles… which meant straight walls.
We still missed the wonky look of the game jam version though, so we tweaked the code responsible for tiling, and by we, I mean the programer (I’m the artist), who will post all the dirty technical details asap for those who want to know more
Anyway, after some wibbly-wobbly, codey-womey stuff we got more interesting walls:
On another news, we are thinking on having a Kickstarter campaign in about a month, you can join the mailing list to be warned (100% spamless, we’re not that evil ^^)
We’re back from Rezzed, and completely pumped up !
There is no better motivation than meeting players and see them enjoying your game !
And we learned a lot by observing players reflexes, and we got some ideas on how to improve the GUI (which will definitly need several iterations).
We also met a lot of journalists, and we got several very supportive articles, from Rock, Paper, Shotgun, The Mental Attic, WASDUK, IndieLove, The Last of the Living, LaptopZombie, GeekOut SouthWest, Jiyambi, The sometimes Gamer, and VoosReview !