Some artwork on Freaking Meatbags made by our friend Zimra, that I should have posted a long time ago.
Freaking Meatbags is in the Humble Bundle.
Grab it while you still can. For a minimum of 6$ you can get it with a bunch of other great games!
I’m working on improving the DNA system ( many more DNA mix are possible now ).
And I’ve made some big changes that need me to redo the game balance. I’ve probably bite a little more than I can chew, that’s why this update is taking longer than it should.
It’s going to change the core game play a little, so stay tune.
I’m working on the new mode, the arena.I stop working, because I played it too much!!
You will bet on how much wave you will survive!
The jumping boss is finished as well as the level with it. I will probably still need some playtest and some polish.
I’ve started a devlog on the fam ous tigforum. If you want to give your opinion on futur updates of Freaking Meatbags, don’t hesitate to post on this forum!
Yesterday at midnight: Zombie moving great toward human and transforming them when they don’t run away faster enough. I still need to add some feedback.
Zombie are a little slower than human (30%), but can’t be killed by savage robots easily.So you will have to choose if you want your people to be transformed into zombie or not (and combined with some other augmentation, it can be powerfull!) Still need to add some green blood FX I think Zombies in video game are over-used, but I included them only because I think it will make a fun level!