It’s one of the biggest video game related event in France, 270 000 visitors this year.
Not sure if our experience will be of much help for non french dev, since our booth was part of a small “Made In France” area. The space was less expensive, and the group who organized this area included a lot in the fee: booth, computers, screens, 500 cards with a unique number on each (we used them to give away the game, see below), paintings on the side of the booth, and even sandwiches and beverage ! The staff was extremely nice, thanks again guys !
Booth with 2 computers (one featuring Machiavillain prototype, the other Freaking Meatbags, our other game) & 4 exhibitor passes = 1800 euros(~2230$)
1250 flyers = 75 euros (we gave a little less than half of those) (~93$)
Booth decorations for both games = 300 euros (including our failed attempt) (~372$)
4 days of extra help = 400 euros (~496$)
No travel/hotel fees since we live in the area
Total = 2575 euros (~3200$)
Most of the crowd wasn’t specifically into indie games and we were in a smaller less crowded hall than the two main, but we still had a steady flow of players. It allowed us to test the game overall concept and humor, and we got a great response.
We met (mostly) french media interested in indie games, and got about 6 online reviews and 1 online video review.
We did a special build for the event: we chose to start the demo with an already built mansion with a few unfinished rooms (instead of leaving it entirely to the player), have a first wave of victims, and then ask the player to build some furniture, and leave some time for them to finish the rooms before the next wave.
It tested well, but we’re not sure if it was a good idea or not… On one hand it allows for a faster test (which is a good thing considering the players were standing, the screen were neck-hurting high, and Machiavillain is not multi-player which makes it difficult for someone in a group to spend too long a time on a solo game). On the other end, part of the fun and strategy is deciding what type of room you build. So we still have some thinking to do about how to make a simulation game convention-friendly.
We gave Steam keys to players who passed the second level of Freaking Meatbags (our other game) in exchange for just an inscription to our newsletter. We used the cards included with the booth with unique numbers to enter on our website, and got 60 subscriptions out of 67 cards given. It was nice to see smiles on people faces not aware they’d be getting the game for free before their play session.
We even got kids coming back to ask us if it was for real
Decoration mistakes: we had to re-print the title boards because they were too heavy for double tape.
Advice : heavy plastic may be more resilient, but it’s also quickly too heavy to hang it. We ended up redoing everything in lighter foam board.
On the other end, it is less resilient and the tree felt and broke so many branches we ended up with a tree trunk XD
Our main mistake was to not ask if players who enjoyed the game wanted to join the mailing list or just leave a note pad for them to write their contact if they wanted.
Some stuff were stolen on the booths around us (a couple mouses, headphones, a mouse-pad) until the association secured everything with cable clamps.
Standing up for 10 hours straight can be hard, we ended up bringing our own chairs. We weren’t able to sit for long because of the player flow but it helped. Beware, any unattended chair will end up with a tired visitor sitting on it
We also attended the same time the Game connection which is a professional event (developers, editors, and french as well as international press).
Hello, we are back from the Paris Game Week. 6 days staying up for at least 9 hours, 15 interviews, half of them in English.
Lots of nice people. Still very tired. Give a at leat one more day. I will send all the free game key of Freaking Meatbags for all people who has tested Freaking Meatbags on Thursday.
It was very nice seeing the smile on people face when I was giving them a card for free key of freaking meatbags
– A lot of people waiting every morning during 5 days!
Volunteer did a great job with this giant tag of Chip the robot of Freaking Meatbags.
We were showing for the first time our new game Machiavillain.
This tree in carton give us a lot of work. But this came up ultra cool!
We have to prepare for the Paris Games Week convention (biggest event in France on video games from October 28th to November 2nd), and we have a gigantic amount of work to do.
This is our first big show and we are still not ready.
About Freaking Meatbags: I only have 2 small weeks of work left to finish the next big update of Freaking Meatbags, but I just can’t crush it before the Paris Games Week.
I made the mistake of making a too much ambitious update. I should have cut it in small portion and release something every month. I won’t do it again, sorry !
So expect it to be relased at the begining of december. I promised!
The rest of the team is working on our next title, and we are going to show it for the first time at the Paris games Week. If you liked Freaking Meatbags, you will probably like our next title too ! We are going to start talking about it, so stay tune.
Like we probably know, we are small indie. We which to print some sign for the two games that we can reuse at each convention.
We though that sings of 1 meter X 1meter would do the trick… It cost us an arm, and a leggs.
We received them this morning, but they are gigantic ! Too big to just hang them somewhere, like we planned to.
So we had to sell our last arm,and redo these signs 2 time smaller.
Here is a picture of Freaking Meatbags sign in our living room:
Hi, sorry, this is almost the first time I didn’t give any news for more than a week !
It’s because we are working on two projects at the same time.
The next update of freaking meatbags has massive changes. I added a few things and changed many things.
I was probably over ambitius on this update, that’s why tt takes more time that it should, sorry !
DNA fusion was not fully exploited in the current version. And Players had to wait few levels before he can enjoy them.
Firs there is a lot more DNA genes with new functionnalities.
But the biggest change:
– You will have to choose which DNA gene are transmit to your human child. You have a lot more choice, so now you will have to choose what kind of human you make.
You will choose between 3 DNA abilities for one human.
– You will boost your towers with your humans ! Each Human will add several special powers to your towers. 6 new tower abilities can be combined.
And many more things…
Everything is a little bit rough right now. So I need to polish them before releasing anything.
New DNA system:
The rest of the team are working on our new big project.