Author: WildFactor
Concept arts of Freaking Meatbags
Robert our new Concept Artist are working on the new robots design. This is some of the concept proposition for three kinds of robot ( simple, healer and armored robot). Many of them are cool and it’s really hard to choose. Blog of Robert: http://rob-lopatto.blogspot.fr/
For Robot Lover: Robot Combat League
Off topic post of the usual dev diary: We are robot lovers. So if you’re like us, you should look at this show. Robot Combat League, also known as RCL, is a science fiction television series broadcast on the Syfy Network. As the title suggests, the main concept of the show is a robot…
A new Team member has joined us.
I’m very pleased to announce that John Bardinelli, a very good writer, has joined us. You can go to his website: http://www.bardinelli.com/ You should also try his text game, they are good. I couldn’t have dreamed for a better writer. He has just nailed the spirit of the game. Freaking Meatbags is going to be…
Dynamic difficulty
One of the major challenges in video game design is making a game difficult enough to challenge hardcore gamers, yet accessible enough to keep novices interested. The first step for players of any level is learning the rules of the game. Before you can start any real challenge, you need to grasp the basics of…
My life as an indie Game dev on Gamingway.fr
Hi folks, I’ve just got interviewed by a french website Gamingway: http://gamingway.fr/interview-alexandre-lautie-fondateur-du-studio-wild-factor/ You will learn some anectodes 🙂 Or if you want it translated in rough english with google: http://translate.google.fr/translate?sl=fr&tl=en&js=n&prev=_t&hl=fr&ie=UTF-8&u=http%3A%2F%2Fgamingway.fr%2Finterview-alexandre-lautie-fondateur-du-studio-wild-factor%2F
First small scale playtest of Freaking Meatbags.
Until this first version I was the only tester (and my girlfriend a little). I asked my brother and my girl friend to test it. Of course some things go has planned and others don’t: [divider_top] What went wrong: Tutorial: – It was not clear on how to go from one step of the tutorial…
