Author: WildFactor
April Devlog
After a month of March convention heavy, we’re back to our regular schedule of coding, arting, and more coding! Pick your team In the last version the game started with random basic monsters. Now players can chose their first monsters. Each has a different set of traits and job skills that make them different even when…
MachiaVillain Progress Devlog
[English / French] News from the beyond the graaaaave… We added 2 new big features to the game! traps and random events! Des nouvelles d’outre-toooombe… On a ajouté 2 nouvelles features au jeu ! des pièges, et des évènements aléatoires ! Traps Traps allow players to automate parts of the victims slaughtering for those who favor efficiency to…
MachiaVillain Comic Strips
This felt so unfair that we’ve changed that: now you can butcher your dead monsters to eat them. Evil enough?
MachiaVillain Devlog
[English / French] Tutorial After feedbacks from Alpha and conventions players, we’ve smoothed the beginning of the game. We’ve also completely redone the temporary tutorial. It’s not the final one, but it’s a better, more understandable version. It’s still a Half-dynamic tutorial, so if you know how to play it won’t pop up. Tutoriel Après les retours que l’on…
MachiaVillain Comic Strip
Our search for name for the monster’s “traits” (or individual characteristic) inspired our latest comic strip
Gamescom
We’ll be visiting Gamescom (15-19th August) for the first time! We won’t have a booth, but we’ll bring the game, but , so if you want to meet and try the game, give us a shoot
