Category: indie game developers
Machiavillain Alpha 4 – giant spiders and trees
We’ve hit the Alpha 4 of Machiavillain. It’s still an Alpha and we have a long way to go, but we have added some features: – New interface that doesn’t heavily use the right click. – Tree manager: you can chop trees to get some wood. Trees grow and can become evil if they are close…
See our missile tower in action.
I’ve just finished the FX for the missile tower:
First ever ingame screenshot
A n ingame screenshot in the middle of a night attack 🙂 I’m currently working on the map Editor to help me make more “Side quest”.
Hero robot animated, in pixel and cool 🙂
I’m happy to show you the first pixel art for Freaking Meatbags done by Robert : Dev Log: – Freezing plate that slow down robot ar done. – Push plate are done, but I’m not sure it will be fun (so I might suppress them) – We saw path of robots walking to your…
New Concept arts of Freaking Meatbags
Another batch of concepts arts:
New Concept arts of Freaking Meatbags
Some new concepts Art made by Robert: