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	<title>Wild Factor</title>
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	<link>http://www.wildfactor.net</link>
	<description>Indie Games for People</description>
	<lastBuildDate>Fri, 13 Apr 2012 10:14:25 +0000</lastBuildDate>
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		<title>Coding coding coding</title>
		<link>http://www.wildfactor.net/game-development/coding-coding-coding.html</link>
		<comments>http://www.wildfactor.net/game-development/coding-coding-coding.html#comments</comments>
		<pubDate>Fri, 13 Apr 2012 10:14:25 +0000</pubDate>
		<dc:creator>WildFactor</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Rework]]></category>

		<guid isPermaLink="false">http://www.wildfactor.net/?p=254</guid>
		<description><![CDATA[I made big changes in the code. I replace all the code using the old 2D system with the new system ex2D. I rework the multiresolution system that makes the App universal. I replace Itween with hotween to reduce memory allocation. 5 Full  days of works but Almost no new feature. I hope it will ...]]></description>
			<content:encoded><![CDATA[<p>I made big changes in the code. I replace all the code using the old 2D system with the new system ex2D.<br />
I rework the multiresolution system that makes the App universal.<br />
I replace Itween with hotween to reduce memory allocation.</p>
<p>5 Full  days of works but Almost no new feature.<br />
I hope it will increase my productivity and I will be able to add new things quicker.</p>
<p>Next step:<br />
- Finished the achievement GUI.<br />
- Make the intro story cinematic.<br />
- Make the easy/normal/hard mode</p>
<br />
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		<title>Unity Asset Store price cut.</title>
		<link>http://www.wildfactor.net/game-development/unity-asset-store-price-cut.html</link>
		<comments>http://www.wildfactor.net/game-development/unity-asset-store-price-cut.html#comments</comments>
		<pubDate>Thu, 29 Mar 2012 21:26:48 +0000</pubDate>
		<dc:creator>WildFactor</dc:creator>
				<category><![CDATA[drumgames]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[guitar games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.wildfactor.net/?p=252</guid>
		<description><![CDATA[Asset Store price cut: I&#8217;ve previously told you about the limited time offer of free Unity IOS &#38; Android until the 8 April. There is another promotion: Some developers working on plugin/asset for Unity are jonning this initiative. You can get a price reduction on many plugin. Some of them are even free now! Every ...]]></description>
			<content:encoded><![CDATA[<h3>Asset Store price cut:</h3>
<p>I&#8217;ve previously told you about the limited time offer of free Unity IOS &amp; Android until the 8 April.<br />
There is another promotion: Some developers working on plugin/asset for Unity are jonning this initiative.<br />
You can get a price reduction on many plugin. Some of them are even free now!<br />
Every thing is on this page : <a href="http://bit.ly/GUH7Cy">Asset Store Madness</a> and the <a href="http://bit.ly/HeViEp ">Unity Forum thread<br />
</a><br />
I spend too much money <img src='http://www.wildfactor.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I bought :<br />
- Ragespline (25$ instead of 75$). I will probably used it to prototype our next game&#8230;<br />
- Ex2D (15$ instead of 35$) a good 2D lib. For that price, it&#8217;s a steal.<br />
- IOS ICloud: to add the support of ICloud on our IPhone rhythm Game. I&#8217;ve planned to buy it</p>
<p>I&#8217;ve hesitated buying Multi Platform toolkit. It&#8217;s seams good but at 95$ it&#8217;s still expensif. I&#8217;ve already developed some of the tools to handle asset on multiple platform, included in this plugin.<br />
The additional features are not worth the 95$ money, for me.</p>
<p>I&#8217;ve also took a look at Visualizer Studio. A plugin that help you link object movement with the music rhythm, and trigger events.<br />
But after seeing the video, I didn&#8217;t found it easier to use.<br />
I can do a  better job if I want to make drumgames in the futur.</p>
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