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			<pubDate><![CDATA[Fri, 30 Sep 2016 10:32:29 +0000]]></pubDate>
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			<pubDate><![CDATA[Fri, 03 Feb 2017 15:39:44 +0000]]></pubDate>
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			<title>HOSPITAL-THEMED SKETCHES</title>
			<pubDate><![CDATA[Tue, 08 Mar 2016 21:24:06 +0000]]></pubDate>
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			<title>Bug Patch #5</title>
			<pubDate><![CDATA[Fri, 17 Aug 2018 09:25:26 +0000]]></pubDate>
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			<title>Back from Rezzed !</title>
			<pubDate><![CDATA[Wed, 25 Mar 2015 17:15:46 +0000]]></pubDate>
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			<title>Procedural World in Machiavillain</title>
			<pubDate><![CDATA[Wed, 17 Feb 2016 11:28:28 +0000]]></pubDate>
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			<title>#MachiaVillain: how to attract vict&#8230;err visitors</title>
			<pubDate><![CDATA[Tue, 31 Mar 2015 10:33:54 +0000]]></pubDate>
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			<guid><![CDATA[http://www.wildfactor.net/game-design/machiavillain-game-loop.html]]></guid>
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			<title>MachiaVillain Game loop</title>
			<pubDate><![CDATA[Tue, 08 Mar 2016 21:14:14 +0000]]></pubDate>
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			<guid><![CDATA[http://www.wildfactor.net/wildfactornews/machiavillain-kickstarter-launch-date.html]]></guid>
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			<title>Machiavillain has a Kickstarter launch date !</title>
			<pubDate><![CDATA[Thu, 14 Jan 2016 18:05:05 +0000]]></pubDate>
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			<title>Machiavillain a une date de lancement !</title>
			<pubDate><![CDATA[Thu, 14 Jan 2016 17:34:44 +0000]]></pubDate>
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			<title>Best lab everyone in the Evil industry should be using</title>
			<pubDate><![CDATA[Sat, 30 Jan 2016 21:14:14 +0000]]></pubDate>
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			<title>They&#8217;re heeere</title>
			<pubDate><![CDATA[Sat, 27 Feb 2016 15:25:37 +0000]]></pubDate>
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			<pubDate><![CDATA[Sat, 10 Oct 2015 11:43:25 +0000]]></pubDate>
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			<title>Monster Hunters</title>
			<pubDate><![CDATA[Sat, 03 Oct 2015 11:28:59 +0000]]></pubDate>
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			<pubDate><![CDATA[Sat, 03 Oct 2015 11:18:57 +0000]]></pubDate>
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			<title>Machiavillain&#8217;s Kickstarter is now live !</title>
			<pubDate><![CDATA[Fri, 12 Feb 2016 16:13:00 +0000]]></pubDate>
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			<title>#MachiaVillain chara design</title>
			<pubDate><![CDATA[Tue, 31 Mar 2015 10:34:01 +0000]]></pubDate>
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			<title>Merry Krampmas !</title>
			<pubDate><![CDATA[Mon, 21 Dec 2015 17:50:26 +0000]]></pubDate>
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			<title>Our precioussss: #MachiaVillain Gold storage</title>
			<pubDate><![CDATA[Tue, 31 Mar 2015 10:33:46 +0000]]></pubDate>
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			<title>Other ways to make video games.</title>
			<pubDate><![CDATA[Mon, 19 Oct 2015 06:04:26 +0000]]></pubDate>
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			<pubDate><![CDATA[Sun, 22 Mar 2015 23:13:41 +0000]]></pubDate>
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			<title>Art tweaks (2) inking</title>
			<pubDate><![CDATA[Sun, 22 Mar 2015 23:13:28 +0000]]></pubDate>
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			<title>Machiavillain in Museum</title>
			<pubDate><![CDATA[Fri, 16 Oct 2015 09:17:31 +0000]]></pubDate>
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			<title>Night and Day cycle #MachiaVillain</title>
			<pubDate><![CDATA[Sun, 22 Mar 2015 23:13:12 +0000]]></pubDate>
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			<title>We will show Machiavillain first Alpha at EGX Rezzed London, 12-14 March. Come to see us!</title>
			<pubDate><![CDATA[Sun, 08 Mar 2015 17:31:18 +0000]]></pubDate>
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			<title>Release of Freaking Meatbags went well</title>
			<pubDate><![CDATA[Sun, 01 Mar 2015 06:53:33 +0000]]></pubDate>
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			<link><![CDATA[http://www.wildfactor.net/wildfactornews/last-bugfix-before-releasing-freaking-meatbags-v1-05.html]]></link>
			<title>Last bugfix before releasing Freaking Meatbags V1.05</title>
			<pubDate><![CDATA[Sat, 31 Jan 2015 19:59:28 +0000]]></pubDate>
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			<title>Electrocution update</title>
			<pubDate><![CDATA[Mon, 28 Jan 2019 19:09:25 +0000]]></pubDate>
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