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Art tweaks (2) inking

We liked the overall aesthetic of the game, but we felt it was a bit to “clean” for our theme.

So we have been changing the inking style for something a little more gritty, but still easily readable when zoomed out.
What do you think ?



Art tweak (1) walls

In the Ludum Dare version of MachiaVillain (named The Villain’s Rules at the time), we had weirdly angled wall. Since the map was completely fixed, it wasn’t a problem:


But giving the player freedom over the mansion’s architecture required to use square tiles… which meant straight walls.


We still missed the wonky look of the game jam version though, so we tweaked the code responsible for tiling, and by we, I mean the programer (I’m the artist), who will post all the dirty technical details asap for those who want to know more 🙂

Anyway, after some wibbly-wobbly, codey-womey stuff we got more interesting walls:


On another news, we are thinking on having a Kickstarter campaign in about a month, you can join the mailing list to be warned (100% spamless, we’re not that evil ^^)