Continuous Collision
I stumble upon an article on an interesting collision technique:
Speculative Contacts – a continuous collision engine
There is some nice live demo on this article.
In the past, I’ve implemented myself a 2D collision system. I used a classical discrete method and had stability issue.
If this technique is simple and stable I will use the algorithm on my next unity project.
I’ve bought the source code to thanks the author.
If you like it I advise you to do the same.
Unity lightning Contest
I participate in the Unity lightning contest, with the hope to win a Unity pro licence.
You can see all entries on the unity contest page.
You can even try my beauuutifullll Unity lightning demo:
I only work on it 1 big day and a half. I should have worked a little more to ensure me a victory but my other job eat me all my time.
My Unity project will be delivered for free at the end of the contest !
I will post a link of the Unity package with all the source code in this blog for everyone who want to download it !
The code is clean, and commented. I made a framework to easily draw multiple line. So you will be able to use it for other projects if you want, or take it as an example.






Recent comments
(March 12, 2013 10:01 PM)
Thank you for your support
I’m really glad you like our game.
For
(March 12, 2013 9:49 PM)
Wow I really like your game =) I’m a fan of rhythm games and I love this
(November 26, 2012 10:41 AM)
Thank you Bert!