• Testing our Game

    Hi, long time not seeing you. I’m working hard (and the new Game Designer too). We are working mostly on the level design. Each level are taking shapes. We need to adjust the difficulty of each of them. For that, I use my family and my girl friend as guinea pig. I put the game in…

  • The story of Duck & Roll icon

    Sorry for the few update recently, but my new work take most of my time. All the graphic asset are done! We still have some work on menu and on level design. We are also working on the game icon right now. It’s a key element of an app. Most user buy an app if the…

  • How to make a game Illustration.

    Diego Toro, our artist, has almost done every Gameplay elements. He is now working on the awesome illustrations that will be used for each level. How we proceed: 1. The game designer give him a small description of the illustration: Hero’s room. It is a room of a “teenager” with posters, a mess. The hero is…

  • New screenshot!

    It’s the holiday season but I’m spending my ‘Free’ time working on Duck & Roll. I’ve already found a new job at a big game company after 2 weeks of research. I will start it in a few weeks and I try to finish the game before that. I’ve asked the team to push more…

  • I show you my Game Story-board.

    Despide all unexepected event, Game developpement is progressing well. I don’t want to show too much too soon but to give you a qick preview, here it is the introduction story-board: I had put in place the multi-resolution System to make an universal app, and I’m attacking the score system. I will show ingame Pictures very soon…

  • Undertake your geek side

    My geek side in its glory: I finally had some time to install my 3rd monitor! It was sitting in its cardboard for 2 months… Now I have two 24 inch, and one 26 inch. Like most of us, I get used to work with 2 monitors. But I need a third to watch my…


     

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