[Paid] Recruiting Game Designer
I’m recruiting a Game Designer to give me a hand on the Iphone Game. You can read more infos in my post on GameDev: http://www.gamedev.net/topic/598978-paid-game-designer-needed/
Continuous Collision
I stumble upon an article on an interesting collision technique: Speculative Contacts – a continuous collision engine There is some nice live demo on this article. In the past, I’ve implemented myself a 2D collision system. I used a classical discrete method and had stability issue. If this technique is simple and stable I will…
Redo or rework
When programmers want to redo things from scratch, that’s 90% time a wrong decision! In which cases programmers want to redo things: Redo to add some features: What happen: They start redoing everything because they thing that’s the only solution to add a particular feature. Deadline coming closer they don’t have time to finish -> In…
Rework
“Rework” and “Simple is beautiful” is my way of programming ( like Naruto’s “way of a ninja”..) . How I’m programing: 1. First program version. I make a first clean version. All essential features included. This version should be good enough to be shipped with the final product in case of a Deadline Rush. 2. Gather…
First level finished!
I’ve finished the gameplay of the first level ! Now I can focus the developpement on other area like score screen, pause menu or level selection screen.
Playall: middelware for Xbox360/PS3/PC.
During my day job I’ve worked on a middleware for 3 years now. This tool help you make a game on the 3 big developpement platforms ( Xbox 360, PS3 and PC ) effortlessly. This project is borned from an alliance between several French Game studios. And I’m proud of my participation in this. First big…



