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Machiavillain Alpha 4 – giant spiders and trees

We’ve hit the Alpha 4 of Machiavillain.

It’s still an Alpha and we have a long way to go, but we have added some features:
– New interface that doesn’t heavily use the right click.
– Tree manager: you can chop trees to get some wood. Trees grow and can become evil if they are close to a spiritual energy source.
– Resources like stone and wood used to build walls, floors,… instead of gold.
– Monster merchant is coming from the road in his carriage now.
– Text overlay to describe furniture.
– Victims run away when they see a monster, not just when they are attacked (more challenge).

– first agressive enemy: Giant spiders on the map
-> Attack the player’s monsters
-> Throw webs on ground that slow down the creatures
-> Can throw webs at creatures to immobilize them temporarily
-> Event: 1 spider enters the mansion (train the player for the combat system)

Machiavillain Spider


Unity Asset Store price cut.

Asset Store price cut:

I told you about the limited time offer of free Unity IOS & Android until April 8.
There is another promotion: some developers working on plugin/asset for Unity are joining this initiative.
You can get a price reduction on many plugins. Some of them are even free now!
Everything is on this page : Asset Store Madness and the Unity Forum thread

I spent too much money 🙂  I bought :
– Ragespline (25$ instead of 75$). I will probably use it to prototype our next game…
– Ex2D (15$ instead of 35$) a good 2D lib. For that price, it’s a steal.
– IOS ICloud: to add the support of ICloud on our IPhone rhythm Game. I’ve planned to buy it

I’ve hesitated buying Multi Platform toolkit. It seems good but at 95$ it’s still expensive. I’ve already developed some of the tools to handle asset on multiple platform, included in this plugin.
The additional features are not worth the 95$ money for me.

I’ve also taken a look at Visualizer Studio. A plugin that helps you link object movement with the music rhythm, and trigger events.
But after seeing the video, I didn’t find it easier to use.
I can do a  better job if I want to make drumgames in the futur.

Long weekend as an indie developper.

A long week-end developping an Iphone App

I’ve worked hard this week-end. I only stopped Sunday at 1H30 am… I’ve fixed several bug and migrated the project to the new Unity 3.5 version.
I’ve changed the camera system and every textures looks crisper and nicer.
I still had some texture problem that didn’t work on IPhone 3GS anymore. I’m working on it right now…

Unity meeting in Paris :

I will be at this Friday. If you will be there too, let me know.

Winter sickness

For the last 2 weeks, I’ve been really sick. I’s always when you are sick that you remember how it’s good to be in good health.

So the development of our IPhone rhythm game slow down.
I still manage to test it on HD. I discover new bugs, and managed to fix some of them.
The game is slow on some menu screen on the iPad 1.

IPad have a bad fill rate. That is why games can be faster on a IPhone 3GS with its low resolution of 480 × 320, than on a fast iPad with high resolution of 1024 x 768.
In my case I have some screen with: The game background full screen + game interface button on it + full screen fade + level score screen background +  level score button on top of that.
On pixel can be drawn 5 times…

I am going to make the level score background bigger, to cover the full screen. I will avoid the need of a full screen fade to hide the game behind it. It will reduce the number of times a pixel can be drawn to 4.
I hope it will be enough to have a good FPS.


Grab DAZ Studio Pro, Bryce Pro, & Hexagon for FREE

I just want to share with you a good deal.
Daz3d is making a promotion by offering for free, 3 tools:

BRYCE 7 PRO was $249.95 / NOW FREE
HEXAGON 2.5 was $149.95 / NOW FREE

I personally know only bryce 3D from old-time. But forum feedback on this softwares are good.
It should work with Unity and help you make Iphone App. There is a forum threat on Unity Forum.

I advise you to grab while it’s free : Free 3D tool.