Progress DevLog
____________________ /English in grey/ /Français en italique bleu/ ____________________ Messages -We have redone the user alert system. You will received a message to tell you when an event arrived (creature attacks, marchand etc..). -We will also have a dynamic help system. We will you give tips, if the system detect that you forgot to do something (assigning…
Fog of war
____________________ /English in grey/ /Français en italique bleu/ ____________________ Hello Villains! We are going to talk to you about the fog of war which is a new feature we’ve just added. Fog of war is used mostly in strategy games. It mimics the visibility zone of your units. It’s a darker/fog layer that hides unit…
Progress Devlog
____________________ /English in grey/ /Français en italique bleu/ ____________________ Task Manager v1.1 – Monsters have a limited amount of tasks they can remember to do automatically – Some are better at certain tasks (on a scale from * to *****, each star = an extra 20% efficiency) – Direct orders exception : Any Creature can…
Kickstarter ended successfully !
The Kickstarter ended successfully, thanks to your support, pledges, sharing, tweeting ! We are more dedicated than ever to make the best game we can, for and with you ! A massive thank you all for enabling us to make MachiaVillain ! And a special shout out at Tavrox (https://twitter.com/Tavrox_) our Community Manager during the…
HOSPITAL-THEMED SKETCHES
When it comes up to designing a new item/furniture, I usually give Zimra (the artist) some technical guidelines. For instance, since our Monsters can get hurt following our orders, we need a way to patch them up. This nursing station requires a place for the patient and a part for the monster-nurse-operator as it doesn’t…
MachiaVillain Game loop
Hello everybody, we continu to share some behind the scene info. Here is a simplified game loop just to give you a quick overlook on how the game works. We gave zimra an hugly diagram, ans she made it awesome 🙂