Interview with Edmund McMillen of Team Meat
I’ve stumbled upon this interview of one of the creator of Super Meat Boy.
I’m always amazed how well some developers speak of their job.
He truly nailed the hopes and doubts of an independant game developer.
I don’t agree with every aspect of his approch (hardcore), but his story speaks to me.
It’s a long but very interesting interview:
Kung Fu Rabbit app is out tomorrow
A former colleague is going to release the IPhone game Kung Fu Rabbit tomorrow!
I didn’t have the chance to play it yet, but it seems to be a great platforme game. It’s like a Super Meat Boy with really cute rabbits!
He has worked as a professionnal and has shipped many games, but it’s his first game as an independant developer.
Look at the game videos. If you like it, don’t forget to go to the AppStore tomorrow !
The game trailer:
A gameplay video:
Free software: Unity Ios and android Basic free until 8 april
You can get Unity IOS and Unity Android basic for free until the 8 april. The regular price is 800$.
I myself bought Unity Ios for 400$…
At least I get Unity Android for free and may do an android rhythm game.
Of course it’s not the pro versions ( 3 X 1500$), with all fancy features, but it’s enough to make nice games.
Winter sickness
For the last 2 weeks, I’ve been really sick. I’s always when you are sick that you remember how it’s good to be in good health.
So the development of our IPhone rhythm game slow down.
I still manage to test it on HD. I discover new bugs, and managed to fix some of them.
The game is slow on some menu screen on the iPad 1.
IPad have a bad fill rate. That is why games can be faster on a IPhone 3GS with its low resolution of 480 × 320, than on a fast iPad with high resolution of 1024 x 768.
In my case I have some screen with: The game background full screen + game interface button on it + full screen fade + level score screen background + level score button on top of that.
On pixel can be drawn 5 times…
I am going to make the level score background bigger, to cover the full screen. I will avoid the need of a full screen fade to hide the game behind it. It will reduce the number of times a pixel can be drawn to 4.
I hope it will be enough to have a good FPS.





Recent comments
(March 12, 2013 10:01 PM)
Thank you for your support
I’m really glad you like our game.
For
...(March 12, 2013 9:49 PM)
Wow I really like your game =) I’m a fan of rhythm games and I love this
...(November 26, 2012 10:41 AM)
Thank you Bert!